Original research contributions are solicited in all areas related to Computational Creativity research and practice, including, but not limited to:
- Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and representation.
- Metrics, frameworks, formalisms and methodologies for the evaluation of creativity in computational systems, and for the evaluation of how systems are perceived in society.
- Development and assessment of computational creativity-support tools, where the software ultimately takes on some creative responsibility in projects.
- Cognitive and psychological computational models of creativity, and their relation with existing cognitive architectures and psychological accounts for creativity.
- Creativity-oriented computing in learning, teaching, and other aspects of education.
- Innovation, improvisation, virtuosity and related pursuits investigating the production of novel experiences and artefacts within a computational framework.
- Computational accounts of factors that enhance creativity, including emotion, surprise(unexpectedness), reflection, conflict, diversity, motivation, knowledge, intuition, reward structures,.
- Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings.
- Perspectives on computational creativity which draw from philosophical and/or sociological studies put into a context of creative intelligent systems.
- Computational creativity in the cloud, including how web services can be used to foster unexpected creative behaviour in computational systems.
- Computational creativity in the wild, including cultural applications and studies of or reflections on deployed systems with real users.
- Applications that address creativity in specific domains such as music, language, narrative, poetry, games, visual arts, graphic design, product design, architecture, entertainment, education, mathematical invention, scientific discovery, programming. Submission Types